Feed

  • Parsons School of Design
    (MS Strategic Design & Management – Thesis)

  • UX Designer, Product Researcher, Business Strategist

  • User Research, Prototyping, Wireframing, User Testing

  • Food & Beverage, Management

  • September 2023 - May 2024

    • Figma

    • Typeform (surveys)

    • Wix (temp. webpages)

A pioneering digital platform transforming young adults' food waste habits, helping them save money while tackling waste and hunger in their communities.

The Problem

40%

39%

Co2

18-34

produced by food waste is right behind US & China as countries

year olds have been found to waste the most food

2B

$1,866

no. of people we’d be able to feed if we stopped wasting all that food – UNFAO

amount the average US household loses on wasted food per year

of the food waste comes from households

of annual food production in the US is discarded

What are the current issues that lead to food waste behaviors and how does feed aim to solve them?

Lack of convenient
meal planning

AI assisted meal
planning & recipes

Impulsive grocery shopping

Planned grocery lists

Lack of social
influence and norms

Social encouragement
+ community

No immediate consequences

Reward system

Lack of knowledge/resources

Extensive
resources & tips

Perceived abundance

Awareness reminders

Easy digital inventory management

No inventory management

Expenditure tracking
& budgeting

Unaware of financial loss

Stakeholder Map

Research Plan

Key Learnings

Expiration Reminders

most people struggle to keep up with expiration dates of their groceries

Community Interaction

will make people more accountable, having a leaderboard can gamify the platform – Ex: Personal Groups

Low Effort Inventory

AI receipt scanners that enable users to update their inventory easily

Meal Planner

AI-generated meal ideas based on ingredients in one’s pantry

Rewards/
Points

Anti-food waste activities while using the app (Ex: purchasing ingredients close to expiry)

Storage Tips

how to reuse ingredients for multiple recipes, store produce correctly, etc.

Market Sizing

Market Sizing

Total Addressable Market

293M

87.2% of the US population –grocery shops for their household

Serviceable Available Market

94M

US young population that shops at large supermarkets like Whole Foods & Trader Joe’s

Serviceable Obtainable Market

1.9M

20-34 year olds in NYC, where grocery shopping frequency is high

Competitor Analysis

Differentiating Factors

Behavior-Driven Food Management

Community & Accountability Loops

Smart Planning & Inventory Tools

Sustainability Through Everyday Actions

Testing Assumptions

brand voice

UNIQUE VISITORS

97

TOTAL REACH

6,978

4

UNIQUE SUBSCRIBERS

FACEBOOK ADS

$20

User Flow

Prototype

(Mid-Fidelity)

Solution Objectives

To design a system that helps users reduce everyday food waste through awareness and action

  • To simplify meal planning and grocery decisions

  • To make food consumption more intentional and less impulsive

  • To introduce accountability through community and shared behavior

  • To create small, consistent interventions that influence long-term habits

Visual Styleguide

VIRIDIAN

MATCHA

BABY BLUE

TEAL

OLIVE

ACCENT

Final Prototype

Business Model Patterns

Affiliation

Supporting recipe creators by placing links to their blogs / websites

  • Commission Fees

  • Low Cost

  • Convenient

  • Scalable

Advertisement

Using customer data to efficiently present personalized ads by selected partners

  • Targeted Audience Reach

  • Predictability

  • Stability

  • Data-Powered Insights

Takeaways

  • Reducing food waste is not just a usability problem but a behavioral one. Small, well-timed interventions can influence everyday decisions more effectively than adding more features.

  • Users often underestimate how much food they waste. Surfacing patterns through simple, digestible insights helps build awareness and drives more intentional consumption.

  • Smart recommendations can simplify planning, but users need to feel in control. The system works best when automation supports decisions rather than replacing them.

  • The impact of the product comes from how planning, tracking, and community features work together. Focusing on the system as a whole creates a more cohesive and effective experience.

Next Steps

  • Conduct broader testing across diverse households to better understand real consumption patterns and refine behavioral interventions.

  • Enhance recommendation systems to provide more context-aware suggestions based on user habits, inventory, and consumption trends.

  • Adapt the experience for different regions and user needs, ensuring the system is intuitive across languages, cultures, and levels of digital literacy.

  • Develop more robust analytics to help users understand long-term patterns and measure the impact of their behavioral changes over time.

Next
Next

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